Archive Page 2

News Break

07Oct07

Danny DeVito = Daniel Michaeli

 Danny DeVito is a stage name. He is a disgrace to all DiVito’s (and DeVito’s) in the world.

D. Vito

The end.


Some thoughts on procrastination:

http://www.getrichslowly.org/blog/2007/09/20/getting-to-now-how-to-beat-the-procrastination-habit/

Seems like “Do It NOW” is the general consensus amongst top Google search results for “how to beat procrastination”. Apparently, the game Poco 2 Escape 2 is something that people are also very interested in learning how to beat.

In an attempt to do it now, I washed dishes, cleaned house, and changed my acoustic guitar strings.

“Procrastination can drive most of us into a spiral of shame that’s as mundane as it is painfully personal.”

Doesn’t that seem a bit dramatic? Although, today’s efforts to not procrastinate may prove to be an indication that I believe it’s true.

For the record, I’m using .012 D’Addario Phospher Bronze Strings on a Taylor Big Baby Acoustic. I don’t know if it’s a good combination yet, as the guitar was seemingly set up for lighter strings.

Big Baby


l8 @ 9

05Oct07

The story of ‘late at nine’:

When I was a wee lad, my father set up our family’s AOL accounts with names that were very similar to the ones we actually had. When I expressed some interest in using some of the chat rooms present in the AOL client (before I even knew about the www.com internet), my parents were concerned that my screen name provided to much information for pedophiles. So, based on my current but passing interest at the time, I had my dad change my screen name to JudgeD5667, after the comic book hero Judge Dredd. It was at about this time that a pretty mediocre Judge Dredd movie starring Sylvester Stallone was released. As a child I thought it was very cool.

Judge D

I stuck with that name for many years, but when we finally got a cable modem, and AOL was no longer a necessary gateway to the internet, the AOL IM client seemed less than useful. SO I had to come up with a screen name for AIM. Not wanting to evoke the law any more, I was reminded of what a presume to be a band name a friend of mine had once mentioned. While I’m not sure if there ever was a band called Late At Nine, for some reason it always seemed like a pretty great name to me. No, there isn’t any deep meaning behind the phrase late at nine. In fact, I’ve yet to actually be late at 9:00, but maybe I just haven’t been paying attention.


About Me

05Oct07

Things I do:

Illustration, Flash Animation/Games, Music

Things I like:

8 bit music, pixel art, key changes, movies made in the 70’s, and (I suppose) a few other things.

These topics are most likely to dominate the contents of this blog, which I hope will serve as a sort of personal reflection on art and ideas that have influenced my way of thinking, and in turn helped me create art or ideas which I hope may someday have the same kind of meaning. An example of something I was working on this summer:

a demo of a zelda style game

The truth is, I have many ideas like this but recently I’ve been having trouble following through with any of them. I am what you might call a chronic procrastinator, hence the name of this blog.

Alright, this is introduction enough, as further blogging will surely expand on these ideas and reveal many more mysteries to ponder.


Why?

04Oct07

Why is Metroid so hard?

I remember playing this game as a young child and dying almost immediately every time. 20 years later and I think I’m only just starting to “get” this game.  I just don’t understand how anyone in the year 1987 could figure out how to beat this game without cheating . After all, at no point does the game ever even hint at what direction you’re supposed to be moving in, what items you’re supposed to be looking for, or that sometimes you have to roll in a little ball through walls to advance the game. But at the same time, it is this very absence of obviousness that makes this game so appealing. The lack of structure, direction, or even explanation really goes against the way we typically want to think about our lives.

That’s right – I’m using an NES game as a metaphor for life.

Why? Even though the path to success seems to be fairly laid out – born, go to school, get a job, have a family, ect. – these days I find myself more and more not knowing which direction I’m supposed to be going in, what things I’m supposed to be looking for, and perhaps most importantly, which walls I have to walk through to beat the game. When I was kid, it didn’t really matter to me that I couldn’t get anywhere in Metroid. But as a 22 year old, finding myself struggling to beat Metroid seems to be an indication that I still have a few things to figure out. So the real question is “Why a blog?” Well, it seems like sometimes the only way to get through Metroid is to basically try everything.  So here it is – better late than never.

Metroid